pimeys_rev5

📅 2023-09-05T12:32:28.650Z
👁️ 147 katselukertaa
🔓 Julkinen


title Pimeys
author Vertti & Luukas & Erik
homepage example.org
again_interval 0.5
realtime_interval 0.5
========
OBJECTS
========

Background
lightgray 

Slash
purple white #BF40BF
....1
...1.
..1..
.1...
1....

score0
purple white #BF40BF
.222.
2...2
2...2
2...2
.222.

Score1
purple white #BF40BF
..2..
.22..
..2..
..2..
.222.

Score2
purple white #BF40BF
.222.
2...2
...2.
..2..
22222

StaticScore1
purple white #BF40BF
..2..
.22..
..2..
..2..
.222.

StaticScore2
purple white #BF40BF
.222.
2...2
...2.
..2..
22222

Light
Black
.....
.....
.....
.....
.....

Dark
Black

Empty
Black
.....
.....
.....
.....
.....

Player1 (sähkömies)
black brown #E8BEAC green red yellow
.444.
.020.
43434
.3335
.1.1.

PlayerU (sähkömies)
black brown #E8BEAC green red yellow
.444.
.020.
43434
.3335
.1.1.

PlayerD (sähkömies)
black brown #E8BEAC green red yellow
.....
.444.
.020.
43434
.1315


Gem
purple white #BF40BF
.....
.202.
.010.
.202.
.....

Avain
yellow
..00.
..00.
..0..
.0.0.
..0..


=======
LEGEND
=======
(Aseta tässä lyhenteet luomillesi objekteille)
Player = Player1 or PlayerD or PlayerU
. = Background
p = Player1 and Empty
g = Background and Gem and Dark
l = Light
d = Dark
b = Background and Dark
0 = score0 and Dark
1 = Score1 and Dark
2 = Score2 and Dark
o = StaticScore1 and Dark
i = StaticScore2 and Dark
s = slash and Dark


=======
SOUNDS
=======


================
COLLISIONLAYERS
================
(Tässä on pakko asettaa "törmäystasot" KAIKILLE objekteille)

Background, 
Light, Empty,
Gem, Avain,
Player
Dark,
StaticScore1, StaticScore2, Slash, score0, Score1, Score2,

======
RULES
======

([> Player | Crate ] -> [ > Player | > Crate])
([> Player | Light ] -> [ > Player | > Light]
[Perpendicular Player | Light ] -> [perpendicular Player | perpendicular Light ])

(UP [ Player | Light ] -> [ Up Player | Up Light ]
Down [ Player | Light ] -> [ Down Player | Down Light ])
([ Perpendicular Player | Light ] -> [ Perpendicular Player | Perpendicular Light ]

[ Perpendicular Light | Light ] -> [ Perpendicular Light | Perpendicular Light ])

(Pelaaja Animaatio)
[stationary PlayerU]  -> [Player1] 
[stationary PlayerD]  -> [PlayerU] 
[stationary Player1]  -> [PlayerD] 

(Valomekanismi)
 [ Dark | Empty] -> [ Dark | Dark ]
 [ Dark | Light] -> [ Dark | Dark ]
late [ Player |  Dark] -> [  Player |  Light ] 
late [ Player Dark] -> [  Player Light ] 
late [ Light |  Dark] -> [  Light |  Empty ] 

(Gem pickup ja pisteiden lisäys)
late [Player Gem][score1] -> [Player] [Score2]
late [Player Gem][score0] -> [Player] [Score1]
late [Player Gem] -> [Player]


([> Light | Light] -> [> Light | > Light])


==============
WINCONDITIONS
==============



=======
LEVELS
=======

bbbbbbbbbbb
bbbbbbbbgbb
bbbbbbbbbbb
bbbbpbbbbbb
bbbbbbbbbbb
bbbbbbbbbbb
gbbbbbbb0si