- 📅 2026-04-20T09:23:32.693Z
- 👁️ 44 katselukertaa
- 🔓 Julkinen
--!native
--!optimize 2
-- [[ NEXONI V1 | WALLBANG + PULSE FIX ]]
_G.script_key = "nexoni_lua"
local _S = setmetatable({}, {__index = function(t, k) return game:GetService(k) end})
local LP = _S.Players.LocalPlayer
local RS, UIS, TS = _S.RunService, _S.UserInputService, _S.TweenService
local CoreGui = (gethui and gethui()) or _S.CoreGui or LP:WaitForChild("PlayerGui")
local Cam = workspace.CurrentCamera
local Nexoni = {
SilentAim = false, AimFOV = 250, AimSmooth = 0.05,
Orbit = false, OrbitSpeed = 80, OrbitRadius = 12,
VoidNormal = false, VoidSpamRight = false, VoidSpamLeft = false,
VoidPower = 5000, Crosshair = true, Visible = true, Angle = 0,
Accent = Color3.fromRGB(0, 255, 150)
}
-- // [01] UI SETUP
local Screen = Instance.new("ScreenGui", CoreGui)
Screen.Name = "Nexoni_Titan_V1"
Screen.ResetOnSpawn = false
local Main = Instance.new("Frame", Screen)
Main.Size, Main.Position = UDim2.new(0, 260, 0, 480), UDim2.new(0.5, -130, 0.5, -240)
Main.BackgroundColor3 = Color3.fromRGB(15, 15, 18)
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 10)
local Stroke = Instance.new("UIStroke", Main)
Stroke.Color, Stroke.Thickness = Nexoni.Accent, 1.5
-- Crosshair
local CH_V = Instance.new("Frame", Screen); CH_V.Size, CH_V.Position = UDim2.new(0, 2, 0, 18), UDim2.new(0.5, -1, 0.5, -9); CH_V.BackgroundColor3 = Nexoni.Accent; CH_V.BorderSizePixel = 0
local CH_H = Instance.new("Frame", Screen); CH_H.Size, CH_H.Position = UDim2.new(0, 18, 0, 2), UDim2.new(0.5, -9, 0.5, -1); CH_H.BackgroundColor3 = Nexoni.Accent; CH_H.BorderSizePixel = 0
local Container = Instance.new("ScrollingFrame", Main)
Container.Size, Container.Position = UDim2.new(1, -20, 1, -60), UDim2.new(0, 10, 0, 50)
Container.BackgroundTransparency, Container.ScrollBarThickness = 1, 0
Instance.new("UIListLayout", Container).Padding = UDim.new(0, 8)
-- // UI BUILDERS
local function CreateToggle(name, var)
local B = Instance.new("TextButton", Container)
B.Size, B.BackgroundColor3 = UDim2.new(1, 0, 0, 40), Color3.fromRGB(25, 25, 30)
B.Text, B.TextColor3, B.Font, B.TextXAlignment = " " .. name, Color3.new(0.8,0.8,0.8), Enum.Font.Code, 0
Instance.new("UICorner", B)
local Ind = Instance.new("Frame", B)
Ind.Size, Ind.Position = UDim2.new(0, 4, 1, -12), UDim2.new(1, -10, 0, 6)
Ind.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
B.MouseButton1Click:Connect(function()
Nexoni[var] = not Nexoni[var]
TS:Create(Ind, TweenInfo.new(0.2), {BackgroundColor3 = Nexoni[var] and Nexoni.Accent or Color3.fromRGB(50, 50, 50)}):Play()
if var == "Crosshair" then CH_V.Visible, CH_H.Visible = Nexoni.Crosshair, Nexoni.Crosshair end
end)
end
local function CreateSlider(name, min, max, var)
local S = Instance.new("Frame", Container); S.Size, S.BackgroundTransparency = UDim2.new(1, 0, 0, 50), 1
local L = Instance.new("TextLabel", S); L.Size, L.TextColor3 = UDim2.new(1, 0, 0, 15), Color3.new(0.6,0.6,0.6)
L.BackgroundTransparency, L.Font, L.TextXAlignment = 1, Enum.Font.Code, 0
local Bar = Instance.new("Frame", S); Bar.Size, Bar.Position = UDim2.new(1, 0, 0, 4), UDim2.new(0, 0, 0, 25); Bar.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
local Fill = Instance.new("Frame", Bar); Fill.BackgroundColor3 = Nexoni.Accent; Instance.new("UICorner", Fill)
local function Upd()
Fill.Size = UDim2.new(math.clamp((Nexoni[var]-min)/(max-min), 0, 1), 0, 1, 0)
L.Text = name .. ": " .. math.floor(Nexoni[var])
end
Bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
local m; m = RS.RenderStepped:Connect(function()
local x = (input.UserInputType == Enum.UserInputType.Touch) and input.Position.X or UIS:GetMouseLocation().X
Nexoni[var] = min + (max-min) * math.clamp((x - Bar.AbsolutePosition.X) / Bar.AbsoluteSize.X, 0, 1)
Upd()
end)
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then m:Disconnect() end end)
end
end)
Upd()
end
CreateToggle("SILENT AIM", "SilentAim")
CreateToggle("WALLBANG ORBIT", "Orbit")
CreateSlider("ORBIT SPEED", 1, 500, "OrbitSpeed")
CreateSlider("ORBIT RADIUS", 2, 50, "OrbitRadius")
CreateToggle("VOID [FORWARD]", "VoidNormal")
CreateToggle("VOID [RIGHT]", "VoidSpamRight")
CreateToggle("VOID [LEFT]", "VoidSpamLeft")
CreateSlider("VOID POWER", 100, 1000000, "VoidPower")
CreateToggle("CUSTOM CROSSHAIR", "Crosshair")
-- // [02] GHOST ENGINE (FIXED WALLBANG)
local function GetEnemy()
local target, dist = nil, Nexoni.AimFOV
for _, v in pairs(_S.Players:GetPlayers()) do
if v ~= LP and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character.Humanoid.Health > 0 then
local pos = Cam:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local mag = (Vector2.new(pos.X, pos.Y) - (Cam.ViewportSize/2)).Magnitude
if mag < dist then target = v.Character.HumanoidRootPart; dist = mag end
end
end
return target
end
RS.Stepped:Connect(function()
local Char = LP.Character
local R = Char and Char:FindFirstChild("HumanoidRootPart")
if not R then return end
local Enemy = GetEnemy()
-- FIXED WALLBANG ORBIT
if Nexoni.Orbit and Enemy then
Nexoni.Angle = Nexoni.Angle + (Nexoni.OrbitSpeed / 100)
-- Added a small Y offset (0.5) to keep bullets from hitting the floor
local Off = Vector3.new(math.cos(Nexoni.Angle) * Nexoni.OrbitRadius, 0.5, math.sin(Nexoni.Angle) * Nexoni.OrbitRadius)
-- Force No-Clip state for Wallbang
for _, part in pairs(Char:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = false end
end
R.AssemblyLinearVelocity = Vector3.zero
R.CFrame = CFrame.new(Enemy.Position + Off, Enemy.Position)
end
-- FORCE PULSE VOID
if Nexoni.VoidNormal or Nexoni.VoidSpamRight or Nexoni.VoidSpamLeft then
local originalCF = R.CFrame
local pulseDirection = Vector3.zero
if Nexoni.VoidNormal then pulseDirection = pulseDirection + (originalCF.LookVector * Nexoni.VoidPower) end
if Nexoni.VoidSpamRight then pulseDirection = pulseDirection + (originalCF.RightVector * Nexoni.VoidPower) end
if Nexoni.VoidSpamLeft then pulseDirection = pulseDirection + (originalCF.RightVector * -Nexoni.VoidPower) end
R.AssemblyLinearVelocity = Vector3.zero
R.CFrame = originalCF + pulseDirection
RS.RenderStepped:Wait() -- Pulse sync
R.CFrame = originalCF
end
end)
RS.RenderStepped:Connect(function()
if Nexoni.SilentAim then
local tar = GetEnemy()
if tar then Cam.CFrame = Cam.CFrame:Lerp(CFrame.lookAt(Cam.CFrame.Position, tar.Position), Nexoni.AimSmooth) end
end
end)
-- UI Toggle
local T = Instance.new("TextButton", Screen); T.Size, T.Position = UDim2.new(0, 45, 0, 45), UDim2.new(0.02, 0, 0.1, 0)
T.BackgroundColor3, T.Text, T.TextColor3, T.Font = Color3.fromRGB(15, 15, 20), "V1", Nexoni.Accent, Enum.Font.Code
Instance.new("UICorner", T).CornerRadius = UDim.new(1, 0); Instance.new("UIStroke", T).Color = Nexoni.Accent
T.MouseButton1Click:Connect(function() Nexoni.Visible = not Nexoni.Visible; Main.Visible = Nexoni.Visible end)
warn("NEXONI V1: WALLBANG & PULSE LOADED.")