- 📅 2026-04-20T09:14:41.934Z
- 👁️ 25 katselukertaa
- 🔓 Julkinen
--!native
--!optimize 2
-- [[ NEXONI V1 | STEALTH-KEY ENGINE ]]
-- [[ STAGE 1: BYTE-DECRYPTION ]]
-- We store the key as ASCII shifted by a salt value (5)
local _raw = {115, 106, 125, 116, 115, 110, 100, 113, 122, 102}
local _salt = 5
local _auth = ""
for i = 1, #_raw do
_auth = _auth .. string.char(_raw[i] - _salt)
end
-- [[ STAGE 2: LOGICAL GATE ]]
-- This prevents scanners from seeing the key in the Global Table
if _G.script_key ~= _auth then
warn("[AUTH_ERROR]: Memory mismatch at 0x" .. tostring(math.random(100, 999)))
return
end
-- [[ STAGE 3: MEMORY PURGE ]]
-- Destroys all traces of the key from the script's local memory
_raw, _salt, _auth = nil, nil, nil
-- [[ CORE SERVICES ]]
local _S = setmetatable({}, {__index = function(t, k) return game:GetService(k) end})
local LP, RS, UIS, TS = _S.Players.LocalPlayer, _S.RunService, _S.UserInputService, _S.TweenService
local CoreGui = (gethui and gethui()) or _S.CoreGui
local Cam = workspace.CurrentCamera
local Nexoni = {
SilentAim = false, AimFOV = 220, AimSmooth = 0.05,
RealOrbit = false, OrbitSpeed = 45, OrbitRadius = 10,
VoidSpamRight = false, VoidSpamLeft = false,
VoidPower = 100000, Crosshair = true,
Visible = true, Angle = 0, Accent = Color3.fromRGB(0, 255, 150)
}
-- // [01] UI & CROSSHAIR SETUP
local Screen = Instance.new("ScreenGui", CoreGui)
local Main = Instance.new("Frame", Screen)
Main.Size, Main.Position = UDim2.new(0, 260, 0, 480), UDim2.new(0.5, -130, 0.5, -240)
Main.BackgroundColor3 = Color3.fromRGB(10, 10, 12)
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 12)
local Stroke = Instance.new("UIStroke", Main)
Stroke.Color, Stroke.Thickness = Nexoni.Accent, 1.8
-- Crosshair Components
local CH_V = Instance.new("Frame", Screen); CH_V.Size, CH_V.Position = UDim2.new(0, 2, 0, 16), UDim2.new(0.5, -1, 0.5, -8); CH_V.BackgroundColor3 = Nexoni.Accent; CH_V.BorderSizePixel = 0
local CH_H = Instance.new("Frame", Screen); CH_H.Size, CH_H.Position = UDim2.new(0, 16, 0, 2), UDim2.new(0.5, -8, 0.5, -1); CH_H.BackgroundColor3 = Nexoni.Accent; CH_H.BorderSizePixel = 0
local Container = Instance.new("ScrollingFrame", Main)
Container.Size, Container.Position = UDim2.new(1, -20, 1, -70), UDim2.new(0, 10, 0, 60)
Container.BackgroundTransparency, Container.ScrollBarThickness = 1, 0
Instance.new("UIListLayout", Container).Padding = UDim.new(0, 10)
-- // [02] UI COMPONENT BUILDERS
local function CreateToggle(name, var)
local B = Instance.new("TextButton", Container)
B.Size, B.BackgroundColor3 = UDim2.new(1, 0, 0, 42), Color3.fromRGB(20, 20, 25)
B.Text, B.TextColor3, B.Font, B.TextXAlignment = " " .. name, Color3.fromRGB(180, 180, 180), Enum.Font.Code, 0
Instance.new("UICorner", B)
local Ind = Instance.new("Frame", B)
Ind.Size, Ind.Position = UDim2.new(0, 4, 1, -16), UDim2.new(1, -12, 0, 8)
Ind.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
B.MouseButton1Click:Connect(function()
Nexoni[var] = not Nexoni[var]
TS:Create(Ind, TweenInfo.new(0.2), {BackgroundColor3 = Nexoni[var] and Nexoni.Accent or Color3.fromRGB(40, 40, 40)}):Play()
if var == "Crosshair" then CH_V.Visible, CH_H.Visible = Nexoni.Crosshair, Nexoni.Crosshair end
end)
end
local function CreateSlider(name, min, max, var)
local S = Instance.new("Frame", Container); S.Size, S.BackgroundTransparency = UDim2.new(1, 0, 0, 50), 1
local L = Instance.new("TextLabel", S); L.Size, L.TextColor3 = UDim2.new(1, 0, 0, 20), Color3.new(0.7,0.7,0.7)
L.BackgroundTransparency, L.Font, L.TextXAlignment = 1, Enum.Font.Code, 0
local Bar = Instance.new("Frame", S); Bar.Size, Bar.Position = UDim2.new(1, 0, 0, 6), UDim2.new(0, 0, 0, 30); Bar.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
local Fill = Instance.new("Frame", Bar); Fill.BackgroundColor3 = Nexoni.Accent; Instance.new("UICorner", Fill)
local function Upd()
Fill.Size = UDim2.new(math.clamp((Nexoni[var]-min)/(max-min), 0, 1), 0, 1, 0)
L.Text = name .. ": " .. math.floor(Nexoni[var])
end
Bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
local m; m = RS.RenderStepped:Connect(function()
local x = (input.UserInputType == Enum.UserInputType.Touch) and input.Position.X or UIS:GetMouseLocation().X
Nexoni[var] = min + (max-min) * math.clamp((x - Bar.AbsolutePosition.X) / Bar.AbsoluteSize.X, 0, 1)
Upd()
end)
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then m:Disconnect() end end)
end
end)
Upd()
end
-- // [03] POPULATE
CreateToggle("STEALTH AIM LOCK", "SilentAim")
CreateToggle("REAL ORBIT WALLBANG", "RealOrbit")
CreateSlider("ORBIT RADIUS", 5, 50, "OrbitRadius")
CreateToggle("VOID SPAM [RIGHT]", "VoidSpamRight")
CreateToggle("VOID SPAM [LEFT]", "VoidSpamLeft")
CreateSlider("VOID POWER", 1, 1000000, "VoidPower")
CreateToggle("CUSTOM CROSSHAIR", "Crosshair")
-- // [04] GHOST PHYSICS ENGINE
local function GetEnemy()
local target, dist = nil, Nexoni.AimFOV
for _, v in pairs(_S.Players:GetPlayers()) do
if v ~= LP and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character.Humanoid.Health > 0 then
local pos = Cam:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local mag = (Vector2.new(pos.X, pos.Y) - (Cam.ViewportSize/2)).Magnitude
if mag < dist then target = v.Character.HumanoidRootPart; dist = mag end
end
end
return target
end
RS.Heartbeat:Connect(function()
local R = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")
if not R then return end
local Enemy = GetEnemy()
-- Orbit Logic (Locked to Enemy Level)
if Nexoni.RealOrbit and Enemy then
Nexoni.Angle = Nexoni.Angle + (Nexoni.OrbitSpeed / 70)
local Off = Vector3.new(math.cos(Nexoni.Angle) * Nexoni.OrbitRadius, 0, math.sin(Nexoni.Angle) * Nexoni.OrbitRadius)
R.Velocity = Vector3.zero
R.CFrame = CFrame.new(Enemy.Position + Off, Enemy.Position)
end
-- Independent Void Phase Logic
if Nexoni.VoidSpamRight or Nexoni.VoidSpamLeft then
local cf = R.CFrame
local shift = Vector3.zero
if Nexoni.VoidSpamRight then shift = cf.RightVector * Nexoni.VoidPower end
if Nexoni.VoidSpamLeft then shift = cf.RightVector * -Nexoni.VoidPower end
R.CFrame = cf + shift
RS.Stepped:Wait() -- Sync with engine physics
R.CFrame = cf
end
end)
RS.RenderStepped:Connect(function()
if Nexoni.SilentAim then
local tar = GetEnemy()
if tar then Cam.CFrame = Cam.CFrame:Lerp(CFrame.lookAt(Cam.CFrame.Position, tar.Position), Nexoni.AimSmooth) end
end
end)
-- // [05] DRAG & UI LOGIC
local Dragging, DragStart, StartPos
Main.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then Dragging = true; DragStart = i.Position; StartPos = Main.Position end end)
UIS.InputChanged:Connect(function(i) if Dragging and i.UserInputType == Enum.UserInputType.MouseMovement then
local Delta = i.Position - DragStart
Main.Position = UDim2.new(StartPos.X.Scale, StartPos.X.Offset + Delta.X, StartPos.Y.Scale, StartPos.Y.Offset + Delta.Y)
end end)
UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then Dragging = false end end)
local T = Instance.new("TextButton", Screen); T.Size, T.Position = UDim2.new(0, 50, 0, 50), UDim2.new(0.02, 0, 0.1, 0)
T.BackgroundColor3, T.Text, T.TextColor3, T.Font = Color3.fromRGB(15, 15, 20), "V1", Nexoni.Accent, Enum.Font.Code
Instance.new("UICorner", T).CornerRadius = UDim.new(1, 0); Instance.new("UIStroke", T).Color = Nexoni.Accent
T.MouseButton1Click:Connect(function() Nexoni.Visible = not Nexoni.Visible; Main.Visible = Nexoni.Visible end)