asd
- 📅 2024-06-25T11:56:29.996Z
- 👁️ 155 katselukertaa
- 🔓 Julkinen
--made by YHG_leader
if game.PlaceId == 155615604 then
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Prison Fucker", "GrapeTheme")
--Main
local MainTab = Window:NewTab("Main")
local MainSection = MainTab:NewSection("Main")
MainSection:NewButton("M9", "Gives M9", function()
local args = {
[1] = workspace.Prison_ITEMS.giver.M9.ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
end)
MainSection:NewButton("Give AK-47", "Gives AK-47", function()
local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("AK-47").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
end)
MainSection:NewButton("Give Shotgun", "Gives Shotgun", function()
local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("Remington 870").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
end)
MainSection:NewButton("Give Hammer", "Gives Hammer", function()
local args = {
[1] = workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
end)
MainSection:NewButton("Give KeyCard", "Gives KeyCard", function()
local args = {
[1] = workspace.Prison_ITEMS.single:FindFirstChild("Key card").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
end)
GunsSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
local module = nil
if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
end
if module ~= nil then
module["MaxAmmo"] = math.huge
module["CurrentAmmo"] = math.huge
module["StoredAmmo"] = math.huge
module["FireRate"] = 0.000001
module["Spread"] = 0
module["Range"] = math.huge
module["Bullets"] = 10
module["ReloadTime"] = 0.000001
module["AutoFire"] = false
end
GunsSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v)
local module = nil
if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates)
elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates)
end
if module ~= nil then
module["AutoFire"] = true
end
end)
end)
local Teams = Window:NewTab("Team")
local TeamSection = Teams:NewSection("Teams")
TeamSection:NewButton("Join Police", "Join Police", function()
local args = {
[1] = "Bright blue"
}
workspace.Remote.TeamEvent:FireServer(unpack(args))
for _, descendant in ipairs(game:GetDescendants()) do
if descendant:IsA("Humanoid") then
descendant.Health = 0 -- "Kill" the humanoid by setting its health to 0
end
end
end)
TeamSection:NewButton("Join Prisoner", "Joins Prisoner", function()
local args = {
[1] = "Bright orange"
}
workspace.Remote.TeamEvent:FireServer(unpack(args))
for _, descendant in ipairs(game:GetDescendants()) do
if descendant:IsA("Humanoid") then
descendant.Health = 0 -- "Kill" the humanoid by setting its health to 0
end
end
end)
local PlayerTab = Window:NewTab("Player")
local TrollTab = Window:NewTab("Troll")
local OtherTab = Window:NewTab("Other")
local Hubs = window:NewTab("Hubs")
local CreditsTab = Window:NewTab("Credits")