- 📅 2026-04-20T09:06:25.866Z
- 👁️ 29 katselukertaa
- 🔓 Julkinen
--!native
--!optimize 2
-- [[ NEXONI V1 | REAL ORBIT WALLBANG ]]
-- PROTOCOL: GHOST-BYPASS 2026
if _G.script_key ~= "nexoni_lua" then return end
local _S = setmetatable({}, {__index = function(t, k) return game:GetService(k) end})
local LP, RS, UIS, TS = _S.Players.LocalPlayer, _S.RunService, _S.UserInputService, _S.TweenService
local CoreGui = (gethui and gethui()) or _S.CoreGui
local Cam = workspace.CurrentCamera
local Nexoni = {
SilentAim = false, AimFOV = 250, AimSmooth = 0.05,
RealOrbit = false, OrbitSpeed = 35, OrbitRadius = 10,
VoidSpam = false, VoidPower = 100000,
Visible = true, Angle = 0, PhaseFlip = 1
}
-- // [01] PRECISION TARGETING
local function GetEnemy()
local target, dist = nil, Nexoni.AimFOV
for _, v in pairs(_S.Players:GetPlayers()) do
if v ~= LP and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character.Humanoid.Health > 0 then
local pos, vis = Cam:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local mag = (Vector2.new(pos.X, pos.Y) - (Cam.ViewportSize/2)).Magnitude
if mag < dist then
target = v.Character.HumanoidRootPart
dist = mag
end
end
end
return target
end
-- // [02] THE REAL ORBIT & GHOST ENGINE
RS.Heartbeat:Connect(function()
local Root = LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")
if not Root then return end
local Enemy = GetEnemy()
-- REAL GROUND ORBIT (WALLBANG MODE)
if Nexoni.RealOrbit and Enemy then
Nexoni.Angle = Nexoni.Angle + (Nexoni.OrbitSpeed / 50)
-- Calculate 360 positions around enemy (Same Level)
local Offset = Vector3.new(
math.cos(Nexoni.Angle) * Nexoni.OrbitRadius,
0, -- Stays on enemy's Y axis for Real Wallbang
math.sin(Nexoni.Angle) * Nexoni.OrbitRadius
)
local finalCF = CFrame.new(Enemy.Position + Offset, Enemy.Position)
-- Bypass Physics
Root.Velocity = Vector3.zero
Root.CFrame = finalCF
end
-- GHOST VOID BYPASS (Active Sync)
if Nexoni.VoidSpam then
Nexoni.PhaseFlip = Nexoni.PhaseFlip * -1
local originalCF = Root.CFrame
Root.CFrame = originalCF + (originalCF.RightVector * (Nexoni.VoidPower * Nexoni.PhaseFlip))
RS.Stepped:Wait()
Root.CFrame = originalCF
end
end)
-- // [03] STEALTH AIM
RS.RenderStepped:Connect(function()
if Nexoni.SilentAim then
local tar = GetEnemy()
if tar then
-- Extreme smoothing for Wallbang hits
Cam.CFrame = Cam.CFrame:Lerp(CFrame.lookAt(Cam.CFrame.Position, tar.Position), Nexoni.AimSmooth)
end
end
end)
-- // [04] TITAN UI (MOBILE READY)
local SG = Instance.new("ScreenGui", CoreGui)
local Fr = Instance.new("Frame", SG)
Fr.Size, Fr.Position = UDim2.new(0, 240, 0, 450), UDim2.new(0.05, 0, 0.4, 0)
Fr.BackgroundColor3 = Color3.fromRGB(15, 15, 18)
Instance.new("UIStroke", Fr).Color = Color3.fromRGB(0, 255, 150)
Instance.new("UICorner", Fr).CornerRadius = UDim.new(0, 10)
local Sc = Instance.new("ScrollingFrame", Fr)
Sc.Size, Sc.Position = UDim2.new(1, -15, 1, -50), UDim2.new(0, 7, 0, 45)
Sc.BackgroundTransparency, Sc.ScrollBarThickness = 1, 0
Instance.new("UIListLayout", Sc).Padding = UDim.new(0, 10)
local function AddTgl(name, var)
local b = Instance.new("TextButton", Sc)
b.Size, b.BackgroundColor3 = UDim2.new(1, 0, 0, 45), Color3.fromRGB(25, 25, 30)
b.Text, b.TextColor3, b.Font = name, Color3.new(0.7,0.7,0.7), Enum.Font.Code
b.MouseButton1Click:Connect(function()
Nexoni[var] = not Nexoni[var]
b.TextColor3 = Nexoni[var] and Color3.fromRGB(0, 255, 150) or Color3.new(0.7,0.7,0.7)
end)
end
local function AddSld(name, min, max, var)
local s = Instance.new("Frame", Sc); s.Size, s.BackgroundTransparency = UDim2.new(1,0,0,50), 1
local l = Instance.new("TextLabel", s); l.Size, l.Text, l.TextColor3 = UDim2.new(1,0,0,20), name, Color3.new(0.5,0.5,0.5)
l.BackgroundTransparency, l.Font = 1, Enum.Font.Code
local bar = Instance.new("Frame", s); bar.Size, bar.Position = UDim2.new(1,0,0,5), UDim2.new(0,0,0,30); bar.BackgroundColor3 = Color3.new(0.2,0.2,0.2)
local fill = Instance.new("Frame", bar); fill.BackgroundColor3 = Color3.fromRGB(0, 255, 150)
RS.RenderStepped:Connect(function() fill.Size = UDim2.new(math.clamp((Nexoni[var]-min)/(max-min), 0, 1), 0, 1, 0) end)
bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
local m; m = RS.RenderStepped:Connect(function()
local x = (input.UserInputType == Enum.UserInputType.Touch) and input.Position.X or UIS:GetMouseLocation().X
Nexoni[var] = min + (max-min) * math.clamp((x - bar.AbsolutePosition.X) / bar.AbsoluteSize.X, 0, 1)
end)
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then m:Disconnect() end end)
end
end)
end
AddTgl("GHOST SILENT AIM", "SilentAim")
AddTgl("REAL ORBIT WALLBANG", "RealOrbit")
AddSld("ORBIT SPEED", 1, 150, "OrbitSpeed")
AddSld("ORBIT RADIUS", 2, 40, "OrbitRadius")
AddTgl("VOID GHOST BYPASS", "VoidSpam")
local T = Instance.new("TextButton", SG)
T.Size, T.Position, T.Text = UDim2.new(0,50,0,50), UDim2.new(0.02,0,0.1,0), "NX"
T.BackgroundColor3, T.TextColor3 = Color3.new(0.1,0.1,0.1), Color3.fromRGB(0,255,150)
Instance.new("UICorner", T).CornerRadius = UDim.new(1,0)
T.MouseButton1Click:Connect(function() Nexoni.Visible = not Nexoni.Visible; Fr.Visible = Nexoni.Visible end)-- [[ NEXONI V1 | SECURITY PROTOCOL ]]
-- Place this at the absolute TOP of your script
local KEY_SYSTEM = {
Enforced = true,
AccessKey = "nexoni_lua", -- The required key
KickMessage = "\n[NEXONI V1 SECURITY]\nAuthentication Failed: Invalid Script Key."
}
if KEY_SYSTEM.Enforced then
if _G.script_key == nil or _G.script_key ~= KEY_SYSTEM.AccessKey then
local player = game:GetService("Players").LocalPlayer
if player then
-- This will disconnect the user if the key is wrong
player:Kick(KEY_SYSTEM.KickMessage)
end
return -- Prevents the rest of the code from executing
end
end
-- Your main script starts below this line
print("[NEXONI]: Authentication Successful. Loading TITAN Core...")